using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TicTacToe
{
    public class MultiPlay : GamePlay
    {
        private int backBufferedWidth;
        private int backBufferedHeight;

        public MultiPlay(GameMain gm, int backBufferedWidth, int backBufferedHeight) : base(gm)
        {
            this.backBufferedWidth = backBufferedWidth;
            this.backBufferedHeight = backBufferedHeight;

            this.gameScreen = GameScreen.Multy;
        }

        public override void Initialize()
        {
            throw new NotImplementedException();
        }

        public override void LoadContent()
        {
            throw new NotImplementedException();
        }

        public override void HandleTouch(Microsoft.Xna.Framework.Input.Touch.TouchLocation touch)
        {
            throw new NotImplementedException();
        }

        public override void Draw()
        {
            throw new NotImplementedException();
        }
    }
}
